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13/04/2012
 

Dota 2 Patch 13/04/2012

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Written by: Cro-DotA

There’s trouble brewing!

Nakon dva tjedna pauze Dota 2 tim se vratio s novim patchom.

U ovom patchu nemam novog heroja ali sljedeći heroj bi trebao biti Brewmaster. Iako nema novog heroja ima mnogo zanimljivih promjena, a mi smo izdvojili neke od njih. Cijeli patch log možete pogledati u nastavku.

 

Izdvojeno
  • Enabled Random Draft mode!
  • Enabled Lone Druid in Captain’s Mode.
  • A global message is now displayed when you random a hero.

 

Cijeli patch log:

[spoiler]

GAMEPLAY
  • Enabled Random Draft mode!
  • Enabled Lone Druid in Captain’s Mode.
  • Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
  • Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock’s Golem.
  • Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
  • Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
  • Bane: Fixed Fiend’s Grip doing one tick less damage than it should have.
  • Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
  • Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
  • Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
  • Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
  • Juggernaut: Fixed Omnislash considering ancients as valid targets.
  • Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
  • Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn’t doing damage to it though)
  • Lifestealer: Fixed Infest not removing buffs before jumping in.
  • Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
  • Lion: Fixed Mana Drain missing its last 1/4 tick.
  • Lone Druid: Fixed Entangle not affecting magic immune units.
  • Lone Druid: Fixed Entangle not interrupting channeling spells.
  • Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
  • Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
  • Outworld Destroyer: Fixed Sanity’s Eclipse mana drain logic.
  • Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
  • Pudge: Reduced the delay before being able to issue orders after Meat Hook.
  • Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
  • Razor: Fixed Plasma Field not giving aoe vision following Razor.
  • Slardar: Fixed Slithereen Crush affecting couriers.
  • Silencer: Fixed Global Silences affecting couriers abilities.
  • Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
  • Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
  • Sven: Fixed Great Cleave working on denies.
  • Tinker: Fixed March of the Machines spawn per second from 30 to 24.
  • Tinker: Fixed March of the Machines movement speed from 500 to 400.
  • Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock’s Golem.
  • Tinker: Fixed March of the Machines killing couriers.
  • Tiny: Fixed Aghanim tree doing too much damage to buildings.
  • Tiny: Fixed Aghanim tree cleaving when attacking buildings.
  • Vengeful Spirit: Fixed Vengeful Spirit’s Wave of Terror affecting couriers.
  • Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
  • Weaver: Fixed Weaver’s Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
  • Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
  • Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
  • Fixed units/wards being unable to attack animation cancel if they are unable to move.
  • Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
  • Fixed Alchemist’s Unstable Concoction and Bounty Hunter’s Track being castable on Spirit Bear/Golem.
  • Fixed cleave damage not waking up Nightmared units.
  • Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
  • Fixed Armlet lifedraining on Illusions.
  • Fixed DisableHelp not working for Chen’s Persuasion.
  • Fixed Roshan not disabling Blink Dagger.
  • Fixed Tranquil Boots going into a short cooldown whenever you took damage.
  • Reordered Mekansm recipe list to have Headdress first.
  • Fixed Pudge’s Meat Hook and Mirana’s Arrow not hitting Spirit Bear.
  • Fixed Vampiric Aura showing buff on things it does not affect.
  • Fixed neutral units being able to cast their spells while disabled/silenced when they aren’t player controlled.
  • Fixed Double Damage rune not granting a fake buff to nearby illusions.
  • Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
  • Fixed being unable to purge an offensive Decrepify
  • Fixed Ethereal Blade interaction with Spirit Bear.
  • Fixed a bug where if Nature’s Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

 

UI
  • Illusions now fake display the same crit overhead values as the real hero.
  • A global message is now displayed when you random a hero.
  • There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
  • Fixed being unable to Glyph while disabled.
  • Fixed printing the wrong kill message when an illusion kills a tower
  • Fixed spectator FOW keys broken.
  • Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero’s feet.
  • Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
  • While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
  • Fixed team-only chat in games created via private lobbies.

 

VISUALS
  • Updated Nevermore’s animations.
  • Updated Shadow Demon’s Shadow Poison projectile effect.
  • Updated Faceless Void’s Backtrack effect.

 

BOTS
  • Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
  • Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
  • Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren’t.
  • Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they’ve previously sold.
  • Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
  • Fixed bug where bots wouldn’t realize that Antimage was a hard carry for lane selection purposes.
  • Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
  • Bots will now wait to activate until all hero picking is completed.
  • Fixed bug where the matchmaker wouldn’t try to match bot difficulties when finding a Coop game.
  • Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
  • Added generic attack desire bonus to any enemy hero that is currently stunned.

[/spoiler]



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